pleasureislanders: (Default)
Adventurers Club Mods ([personal profile] pleasureislanders) wrote2020-08-01 06:38 pm

Round One Feedback / HMD


Thank you for joining us for our first round of Adventurers Club! We hope you all had a blast. We'd like to know where we can improve as both mods and story writers. We're looking for specific feedback on what can be done to encourage more engagement from players. What did we do well this round? What could have been better? Feel free to submit and questions, comments, or concerns regarding the game.

Players are encouraged to put up their own toplevels and provide feedback for each other!

If you would like to contact us privately, feel free to do so through via our plurks! Your mods are [plurk.com profile] lepowned, [plurk.com profile] BlankBlankity, and [plurk.com profile] wolfnoir.
prodigalhairess: (pic#13210407)

[personal profile] prodigalhairess 2020-08-02 01:42 pm (UTC)(link)
So I wanna preface this by saying I love all the people in this game, and our threads were a blast to write together, and I'll totally have some fun memories of this place.

But my main criticism right now in this is that I'm really disappointed in how inactive a lot of people were in the trials, which are the heavy meat of the whole premise of these kinds of games. I know we can't all ALWAYS be around, but it felt like in most of the cases, it was just the same three or four people doing all the heavy lifting while everyone just chimed in for occasional reaction comments or checks. Maybe it's me feeling a bit underwhelmed at how long the big case I was involved with took, but it's pretty disappointing to see that when two of the people who did a lot of the talk in the first few trials were both implicit in the fourth, the whole thing ground to almost a complete halt for some pretty noticeable stretches of time, and took the longest to solve. I know it can be hard when we get down to the bare bones in a final non-mastermind trial, but for the majority of the trial it was just the culprit and an accomplice talking about the evidence but being unable to extrapolate on it because they couldn't admit it all too quick. When the pool of survivors starts dwindling, it means the people left really need to step up. There really... wasn't any stepping up in the fourth trial at all, and it stalled so bad because me and Drizz could only work so much with Lyndon without just outing it all after a few dozen comments, because... nobody else was there. And to turn my focus just off my own trial, it also felt weird that in the second trial, even though I was an couple hours late, there was still barely any progress made there and I was able to jump right in and get caught up very fast. It seems the activity in the trials only exploded after the culprits were found or at least cornered.

I know people have work, or they have to sleep, or timezone stuff makes things weird or whatever. But murdergames are supposed to be fast-paced and everyone should get involved to work hard for the end result. When it's only the same people who do the important things every week, it falls apart, and this game fell apart hard in the penultimate trial. I'm glad the mastermind trial worked out well, and we all managed to get together and make it awesome in the end, but prior to that, the trials felt really... empty.